COLIN MCRAE RALLY 2005 PLUS DRIVER
For a start, you'll immediately welcome the addition of a bonnet cam (and about time), not to mention a few general tweaks and improvements (like the dazed blurring effect when you crash heavily), the sunlight streaming through the trees, improved dynamic lighting and the damage model is again very convincing, both in terms of the look and feel.Įven with that in mind, the overall standard is still a notch below what we've been treated to elsewhere in particular how frustrating to note that TOCA Race Driver 2's Rally sections actually look better than this? Codemasters' talk of big improvements to the scenery is certainly justifiable, but not so much that it brings it into RSC's league. It's clear that, having taken this on board, the team has worked very hard to improve things. Well actually guys, to be brutally honest, we've always thought it didn't offer enough detail or visual splendour. The press information confidently proclaims "just when you thought a McRae game couldn't offer more detail or visual splendour.". Every time we fire up a new CMR it's in the dogged belief that eventually they'll get it right - especially considering how impressive the recently released TOCA Race Driver 2 was. The most obvious thing to comment on this time around is the way it looks. On top of that (and needless to say), the one key new feature CMR 2005 definitely could not omit was online, and Codies has wisely bolted it on at last. The release of the Live-enabled RSC 2 only makes the task significantly tougher to drag version five up to the required standard. Although CMR 04 improved massively on the disappointingly ragged-looking third version, both lagged well behind DICE's wonderful Rallisport Challenge. As benchmark setting as the wonderful PSone originals were - both in terms of visual and technical excellence - its hard to extend the same compliment to this generation's Colin McRae efforts. The other big issue for the Britsoft studio is keeping up with the Joneses.
Such is the problem that Codemasters faces with one of its key brands. And not only is it tough, but it's incredibly perilous as you pile your resources into meeting a deadline, at the risk of ending up with a game so similar to the one you started out with that the fans start to lose patience. After all, people spent 40 quid just 12 months ago - the developer has to find a way to encourage them to get their wallets out again. Continued abuse of our services will cause your IP address to be blocked indefinitely.It must be incredibly tough to churn out a new version of a game in a year and make it sufficiently alluring. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.
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